In a world today where we are all about getting quick fixes, fast food, and never having enough time in a day, a number of things have evolved to cater to our desire for things to be readily available. With the evolution of mobile technology, the gaming market is no exception to the movement towards portability and being able to squeeze in a guilty pleasure of 5 minutes game time whenever possible (maybe even while on the crapper at work… come on we have all done it at some point). We are beginning a series to look into the world of mobile gaming for the rev heads. Today’s specimen to go under the microscope is CSR2 (Custom Street Racing 2).
Upon first look it could easily be said that this is a very simplistic game in the sense of it being purely drag racing with no other form of racing at all. Look past this however and you quickly discover just how detailed they have made every other aspect of the game.The game follows a story line of working your way from the ground up through different territory’s or zones of crews that you must race and defeat to move on to the next. With each crew you defeat, you then move onto the next tier of cars that you will compete against and drive yourself. After beating the boss of each crew you are offered one final re-match with the prize on offer being their customised car for use in the next tier. To battle your way through the rival crews drivers and onto the next tier you will need to regularly purchase upgrades for your car. The way they have handled this in CSR2 is very in depth compared to a number of other racing games.With some older games I recall purchasing upgrades that came as a “package” of parts. You bought Stage 1 upgrade and that did engine, transmission and intake for example. The makers of CSR have gone beyond this thankfully and separated each component, and they come with an increasing price tag to correspond with the higher stages costing more. They could have very easily then just labelled these upgrades Stage 1-6 for each component without any further information, but instead they have gone to detail about what each stage upgrade apparently does. From re-mapping the ECU to adding a bottle warmer for the nitrous tanks, it is all laid out. I also like the aspect of making it hard for everyone to have the same “maxxed out” car by buying all the upgrades, by having Stage 6 upgrades only becoming available through winning them from the Rare Imports section. In saying this it can also be a source of frustration when you have bought everything you possibly can to upgrade your car, and yet you are still being beaten in races because you have had no luck obtaining the stage 6 upgrades that you need to be able to add that little extra as the Rare Imports is a lucky dip.
Beyond just the Stage 1-6 upgrades you will also score a number of unique, rare, and epic parts to go with each upgrade. Fitting these will cost more of your funds but will increase your performance in return. You can fit multiple of these parts on all of your upgrades from Stage 1-6, and the more you fit the higher your performance will be.As you can see in the shot above, thanks to a large number of these parts fitted to my McLaren and a nice tune, the blue number to the right of the power figure actually exceeds the power itself from the base upgrades. This has resulted in a car capable of reaching 1/2 mile times of sub 11.3 seconds! It is well worth sourcing as many of these parts as possible for your car as they are the difference between defeating or being shambed by another car with the same or even slightly higher base power numbers. As you can see in my final times from the end of race summary in the screenshot below I was competing against a car with higher power numbers but no further customisation with tuning or these extra parts and I was easily able to blow him away.The next stage of adjustment in search of shaving those extra few hundredths off your time is tuning. Once you have installed upgrades beyond stage 3 you then unlock tuning for nitrous, gear ratios, and tyre pressure. Each of these is a balance between increasing one element at the expense of another. Changing gear ratios to improve acceleration will in the end cost you top speed, and changing tyre pressure to gain acceleration will cost you grip and you will struggle getting off the line. After making these tuning adjustments you can then get a dyno sheet to see how well you did at improving your stats or you can simply go by the blue numbers after your power figure at the top of the screen. Generally the higher these blue numbers the better times you will achieve, although in some instances you may want to ignore these to setup your car for the acceleration needed for the 1/4 mile as opposed to the top speed concerns you will then have for 1/2 mile longer sprints.
Before you dig into the range of customisations your first concern will be finding your ride of choice. Luckily you can have a vast array of vehicles at your disposal in your garages. The detail they have put into the cars is incredible and they are not all just stock standard showroom cars as a number of Liberty Walk options are also available to win, along with other variations as well.
As you browse the selection of available cars it is easy to see the detail put into every single vehicle. You can open the bonnet to see that every car has the engine detail modelled correctly for that vehicle, and even the way the doors open such as on the Koenigsegg One:1 showing their unique style.
Upon opening the doors you then see that the interior of the cars is not only modelled unique to each vehicle as it should be for accuracy, but then can also be changed to suit your own personal style.
An array of customising options are available for each car, from the paint job, to wheels, caliper painting, and even your own personalised plates.
Going beyond the intricate level of detail to the actual gameplay, I further have to give credit to the developers of CSR2 for keeping you hooked on striving to reach the next milestone. As you progress through each Tier of competition you must race 5 crew members, with the final race being against their leader, whom you need to defeat in 3 separate races. As you progress through these main story line events, there are a host of other events to help you earn more coin for that next upgrade you need to defeat the next crew member on your hit list. Also for the gamers who love to show their skill online against others there is the live races to show just how good you are at building and tuning the ultimate car, along with your knowledge of shift points and when to use your nitrous at the right time to achieve the best time down the strip.
After you have busted KJ through to Shax the game then steps up to the next level and you once again have to compete through the 5 tiers against Altay.
I must admit this was a little bit of a let down to me that it is just too repetitive now. Despite a slight variation to how they work you up to the final race against him it is much the same of now just having to modify another set of cars and beat Altay in one tier before being able to progress to the next.
But all in all, CSR2 is a game I’m sure that many of you will enjoy and get hooked on for a while. The need for more game money for modifications will have you spending more time on the toilet after telling yourself “just 1 more race”, but it’s certainly worth it. The want to progress through the game is ever so addictive, and the constant new challenges and car upgrades will keep racers interested.
CSR2 can be downloaded for free on both Apple and Android devices, and game play is identical on both.
We rate the game 4 out of 5, it’s definitely one that you’ll enjoy playing.
Let us know your best times and any other games you would like to see us review in future.